Cruiser Command
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Random Events

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Post  Targaryen Sun Jun 24, 2012 12:42 pm

Hi!! I've been thinking about new stuff and things that can be included; and with the release of the new DIII, there's one thing of the gameplay that i really like: random events.

And i think this can be implemented in this awesome map. now u're thinkg: OMG random dungeons like in DIII?? this is a space map!!
Yeah, obviously this map it's diferent, but i have some good ideas like:

- Meteor rains (so u have to escape or your cruiser gets really damaged).

- Appear lost mineral station (so you can go inside and get a lot of minerals for free... if u can escape from the traps xD).

- Attacks from the Zerg/Protoss or maybe another enemy Cruiser from pirates (a HUGE Bettle/ship/Cruiser comes in the middle of the fire of the cruiser and of course it doesn't have good intentions... unless u pay them a lot of minerals and they become your allies Very Happy(but the zerg are always enemies; because marines hates the zerg)).

- worm-holes (so you can teleport from here to there, but they last just a few seconds...).

- Black-Holes (it's like a sudden-death mode, if in 2hours they are not dead, a black holes starts in the middle and atracts EVERYTHING, better you kill the enemy and scape fast...)(Also, you can power-up your shields to go throught it... who knows what can you find out there....)

- Alien in the ship (your cruiser get's infected, (because a mineral came with a surprise) with an alien and u have to find and destroy it, before it gets bigger and deadlier... did i mention the alien it's really really hungry?? and i guess you're the only meat in the space...)

As soon as i rememeber more ideas, i'll update this.


I Hope you like It!! all the ideas that peoples gives, will be aded at this main post so i can recolect it, in case Siretu decides to implement them ^^.
I hope to see a big brainstorming!!

Also sry for my english, i'm trying to improve it, but i'm pretty bad; I hope u can understand everything!


Last edited by Targaryen on Tue Jun 26, 2012 3:11 pm; edited 1 time in total
Targaryen
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Random Events Empty Re: Random Events

Post  Siretu Mon Jun 25, 2012 4:27 am

We've been considering most of these things in some way or another. I don't want the random events to affect the game drastically, but some effects on the game would be nice.

- Meteor rains. We've been considering creating special asteroid fields that fly around the map. They'll fly fast and if you get hit by it, you can take a decent amount of damage, but the ores will be more valuable.

- Stations. We've talked a lot about this. Player-made stations, neutral-stations. With/without interior. There's a lot of ways to implement it. As of right now, we can't add an interior because of map size issues. I think we're going implement some kinds of player-made stations. It'll take some time though. There can be a lot of different stations: Radar towers, mineral stations, repair stations etc. I think I'll create a new suggestion thread about this.

- Attacks from a zerg/protoss ship would be nice. I've been thinking of it as a separate game mode where all players are on the same ship and fights AI ships.

- Worm-holes might be implemented. It isn't hard to do.

- Black holes. I think I'd rather have them work the same way as worm-holes. They spawn randomly on the map while you're playing and they stay open for 5-10 minutes. They attract everything nearby to their center. The question is what you're supposed to do if you get stuck in the middle. I might combine them and have the worm-hole in the middle of the black hole.

- Aliens. I've wanted to implement an alien game-mode. It would work like the Battlestar Galactica board game. Maybe in combination with the zerg and protoss ships. Basically you have to survive for XX minutes. There'll be a lot of harassment from zerg ships and such.

At the start of the game, 0 or 1 players are randomly picked to be cylons/zergs/aliens/parasites. Only the picked players knows that he is picked. This means the rest of the team only knows there might be an infected player on board, but there might not be one at all.

After XX/2(when half of the time has elapsed), 1-2 new players are randomly picked. There should always be 2 infected players after this point. If no one was picked at start, 2 players are picked now. If one player was picked at start, another one is picked now.

The infected player's job is to make the rest of the players lose by sabotaging for the team without the team noticing.


Anyway, these are some nice ideas. Everyone, feel free to post new ideas for random events on here. You can also comment on other people's ideas.
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Post  Targaryen Mon Jun 25, 2012 5:23 am

Ok, mainly, with all this events, i'm trying to add more gameplay, and i try to create danger situations, so all the crew stays alert, and there's no boring times (like at the first minutes of the game that all it's about mining...).

With the stations, i see the same problem about the map, and i think it's pretty hard to implement right know. But the idea to make some stations for extra skills and benefist sounds great! , it would be better to build a radar station, to access to the skill than have the skill for free; and if the destroy the station, then you're blinded; also mining station.. that's an obvious one; but yeah, much better to create another post just for this.

About the black holes, i want to create a situation where the problem it's that u'll need to place all the energy on the engines if you want to escape, and if you can't well... the black holes atracts some meteors too that can hurt the cruiser really bad. At least that's the idea; also, it creates a gravitational point that should be evaded, and affects to projectiles, and lasers.

The alien mode sounds good!! but instead of some infected player, i was talking about a small alien that hides inside the cruiser, and tries to kill the crew xD, so if you don't have a weapon and some scans (this alien would have somekind of cloaking to survive) then you're dead, and the alien lvl up when he eat's you, so the team has to hurry in order to kill the alien and survive.

About the battle start galactica, mode, i think it can be good if there's 3 forces in the moment: the terran cruiser, the protoss purificator, and the zergy zerg; and it starts with 1 player infected(in the cruiser), if the cruiser kill/cleans/heals the infected, then maybe they can ally the protoss and kill the zerg, and vice-versa; if aal of them get infected, they can join the zerg to kill the protoss, (of course, until one of those moments, they are against everyone, and when they ally someone, then the other ship would receive some upgrades to make it thought Very Happy and harder to kill)

i'll be thinkig about new ideas, as soon as i end my exams.. (hopefully i'll end 7th july..) see ya!
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Post  Chevronn Mon Jun 25, 2012 11:26 am

I think that moving the game too much in direction of Metastasis would spoil the essence of it. ;D As for random events: I'm shaking to see them implemented. Wink

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Post  DestinyAtlantis Tue Jun 26, 2012 11:24 am

Actually Black holes with worm holes in their center is a common thing, you would need a bigger acceleration towards the black hole the closer you get. Also if you want to pass through it(go to it's other end(maybe a teleport that launches the ship with med-high ship in order to escape the other end(and not get stuck in it's middle))) but you would need a strong shield to survive the radiation(immolation/splash) and the event-horizon(there would probably be damaging debris(also immolation/splash).
Maybe the longer the black hole stays the more stable it gets. Since it draws in asteroids, the damaging debris would do more damage. Maybe when it draws more and more Lasers/Explosions the radiation would increase.

Maybe the radiation would deal Shield and Marine damage and the damaging debris would do Hull damage.

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Post  Targaryen Tue Jun 26, 2012 2:55 pm

DestinyAtlantis wrote:Also if you want to pass through it(go to it's other end(maybe a teleport that launches the ship with med-high ship in order to escape the other end(and not get stuck in it's middle))) but you would need a strong shield to survive the radiation(immolation/splash) and the event-horizon(there would probably be damaging debris(also immolation/splash).

Yeah, that idea it's great! so you would have 2 options:
- Powerful engines to escape.
- Powerful shields to survive and go trought it.

Also, for the small vessels, like mining ships/frigates, they should need an item to cross it, or maybe an upgrade... i don't know; but it's a good idea.

see ya!
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Random Events Empty Re: Random Events

Post  ConfuseRay Tue Aug 07, 2012 10:28 pm

Siretu wrote:We've been considering most of these things in some way or another. I don't want the random events to affect the game drastically, but some effects on the game would be nice.

- Meteor rains. We've been considering creating special asteroid fields that fly around the map. They'll fly fast and if you get hit by it, you can take a decent amount of damage, but the ores will be more valuable.

- Stations. We've talked a lot about this. Player-made stations, neutral-stations. With/without interior. There's a lot of ways to implement it. As of right now, we can't add an interior because of map size issues. I think we're going implement some kinds of player-made stations. It'll take some time though. There can be a lot of different stations: Radar towers, mineral stations, repair stations etc. I think I'll create a new suggestion thread about this.

- Attacks from a zerg/protoss ship would be nice. I've been thinking of it as a separate game mode where all players are on the same ship and fights AI ships.

- Worm-holes might be implemented. It isn't hard to do.

- Black holes. I think I'd rather have them work the same way as worm-holes. They spawn randomly on the map while you're playing and they stay open for 5-10 minutes. They attract everything nearby to their center. The question is what you're supposed to do if you get stuck in the middle. I might combine them and have the worm-hole in the middle of the black hole.

- Aliens. I've wanted to implement an alien game-mode. It would work like the Battlestar Galactica board game. Maybe in combination with the zerg and protoss ships. Basically you have to survive for XX minutes. There'll be a lot of harassment from zerg ships and such.

At the start of the game, 0 or 1 players are randomly picked to be cylons/zergs/aliens/parasites. Only the picked players knows that he is picked. This means the rest of the team only knows there might be an infected player on board, but there might not be one at all.

After XX/2(when half of the time has elapsed), 1-2 new players are randomly picked. There should always be 2 infected players after this point. If no one was picked at start, 2 players are picked now. If one player was picked at start, another one is picked now.

The infected player's job is to make the rest of the players lose by sabotaging for the team without the team noticing.


Anyway, these are some nice ideas. Everyone, feel free to post new ideas for random events on here. You can also comment on other people's ideas.

you would have to also implement a way we can kill those crew members, right?

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Random Events Empty Not to modify game drastically - Small random event.

Post  MOJOJONO Mon Aug 13, 2012 10:29 pm

It is interesting to add stations or different race's capital ships into the game, but as mentioned you might not want to change the game too drastically - keep the general feel of it. One danger of adding races is the complexity will increase a lot, some people will find it difficult trying to figure out how to balance playing. Yes, for elite or experienced players no problem, but for us normies - we'd have more trouble.

A simple random event could be spawned small items (vacant mining ship/heal kits/speed boost/refined minerals/shield boost/weapon energy boost) or 1 level upgrade to something?



Regards,

MOJO

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