Mass Replicator Time Cost

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Mass Replicator Time Cost

Post  Corinthian on Mon Mar 04, 2013 2:52 am

This post concerns a conversation between DumbMarine and myself, concerning efficiency. This is spurred on by Kerm still spawning incorrectly (which is ok, in my opinion, total kerm on the map/game should stay <800).

Givens:
each replication gives 10 minerals
at the cost of 1.5k, 2k, 2k, 15k, respectively
the BattleCruiser produces 215gw/s with full core and no docked ships

Mass Replicator
Mineral Cost, Converted Energy Cost, Converted Time Cost
120y , 18kE , 1.4 min
120b , 24kE , 1.86 min
120r , 24kE , 1.86 min
60g , 90kE , 6.98 min

Mass Replicator Time Cost Conversion = 12.1 minutes


Fusion Core
Mineral Cost, Converted Energy Cost, Converted Time Cost
300y , 45kE , 3.49 min
90b , 18kE , 1.4 min
30g , 45kE , 3.49 min

Fusion Core Time Cost Conversion = 8.4 minutes


Total Time Cost for both Mass Replicator & Fusion Core = 20.5 minutes

If we disregard all mineral types except Kerm, then we remake our investment by the 10.5 minute mark.
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Re: Mass Replicator Time Cost

Post  Tempest on Mon Mar 04, 2013 3:04 am

what do you propose we change about all that? i suspect you are wanting some balancing there o.o i see and understand the math but do you two want this changed or are you just pointing out that the mass replicator brings upon profit at the 10.5 minute mark O.O
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Re: Mass Replicator Time Cost

Post  Corinthian on Mon Mar 04, 2013 3:15 am

Currently, I do not propose changes concerning this. It was simply a calculation for the benefit of the Admiralty.

Also, I am quite aware of the simplifications and assumptions I made concerning the energy budget.
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Re: Mass Replicator Time Cost

Post  Tempest on Mon Mar 04, 2013 12:57 pm

yeah its nice to see the numbers laid out, and the approx time you can see profits. I never use mass rep unless the game WILL be a long one, and i have the proper manpower to keep the enemy bc busy and sighted so that a rush doesnt happen without my knowing o.o always make me nervous consuming that much energy at a time but its such a huge advantage.
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Re: Mass Replicator Time Cost

Post  Red-Rocket on Mon Mar 04, 2013 4:00 pm

probably instead of directly changing the amount of energy required we can make it an upgrade so that getting mins is much less on the power, like 10% per upgrade
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Re: Mass Replicator Time Cost

Post  Caladbolg on Mon Mar 04, 2013 5:12 pm

shouldnt such information remain privy to your clan? just wondering...
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Re: Mass Replicator Time Cost

Post  Corinthian on Mon Mar 04, 2013 11:33 pm

The Admiralty believes The Fleet will benefit from a more active forum. One of the ways of fostering this, is by providing valuable analyzes.
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Re: Mass Replicator Time Cost

Post  Caladbolg on Tue Mar 05, 2013 2:01 am

hm maybe.
well I appreciate it.

The admiralty has the Calad's imperial movement's thanks
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Re: Mass Replicator Time Cost

Post  Tempest on Tue Mar 05, 2013 2:04 am

lmao.
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