Corvette reflective shield & broadsides
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Corvette reflective shield & broadsides
The broadside lasers seem to be inconsistent in how they react with corvette shields. They seem to bounce some of the time, but the corvette takes damage. I've been getting broadside kills against corvettes with their reflective shields up, but the lasers are sometimes bouncing.
DumbMarine- Posts : 78
Join date : 2012-09-27
Re: Corvette reflective shield & broadsides
I've also noticed some problems with the reflective shield but I always forget about it when the game ends. I'll look into it.
Re: Corvette reflective shield & broadsides
I thought all BC weapons were meant to still do damage to shielded corvette, although with some reduction. Perhaps I'm mistaken, but I seem to remember discussing how complete immunity should only be granted vs small ship weapons.
LordDragon- Posts : 37
Join date : 2012-08-25
Re: Corvette reflective shield & broadsides
The other BC weapons are affected by the reflective shield normally.
DumbMarine- Posts : 78
Join date : 2012-09-27
Re: Corvette reflective shield & broadsides
I think missles should be the only one that can punch through the sheilds like as if the sheilds only reflect light (lazers)
Red-Rocket- Posts : 127
Join date : 2012-10-05
Age : 27
Location : North America
Re: Corvette reflective shield & broadsides
when we are talking about r. shields, nerf it it can block yamatos
Jannik2099- Posts : 13
Join date : 2012-10-18
Age : 23
Location : In your face
Re: Corvette reflective shield & broadsides
It is supposed to block everything but missiles and yamato.
Re: Corvette reflective shield & broadsides
oh if it is supposed to block everything but missles and yamato...
some of my lazers will bounce off but others punch through, is this how it is supposed to work?
some of my lazers will bounce off but others punch through, is this how it is supposed to work?
Red-Rocket- Posts : 127
Join date : 2012-10-05
Age : 27
Location : North America
Re: Corvette reflective shield & broadsides
I found it. It's been fixed and will be in the next patch.
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